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Q: When will we be able to put anything (armor, weapons, items, etc) in to our homes and have them show up in-game in our homes/guildhalls as the item they are instead of a cup?
A: Have to get sometime to look into this. Have talked about it just have not had the time.
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Q: Will track for Rangers be put in the game at some point or has it been completely scrapped?
A: Yes it is planned to go in but whether it will or not I cannot promise.
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Q: Are the devs intending on developing the placement of housing and player formed "towns" in the next 6 - 12 months?
A: Have talked about it and have some design for it but have to find time. We would like to but have to measure priority.
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Q: Are there any plans to change the way you search for armor on the broker and on the players site to include a filter for "light/medium/heavy"?
Sure tanks CAN wear medium armor, but prolly only on their days off, eh?
A: I have been meaning to bring this up to Hobart. Only he can tell me what the difficulty would be.
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Q: Will Disciples ever get a balance pass, and crucially, is it potentially possible for high level discs to become less of a OCD micromanagement 1500 keypresses to do what the other healers do with 60 keypresses per hour, (i.e. buff your group). Hopefully the "propaganda" aspect of that question is excusable as just reflecting my wanting to know if my original main will ever have a playstyle I'd find fun enough to return to it. Purely for the record I played a EQ1 bard manually twisting songs and often instruments for years and years, so I'm fully prepared to accept micromanagement if the utility payoff is there for the hassle involved.
A: All classes will get their time.
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Q: Are there plans to add more functionality to the Guild 'system', such as being able to change permissions for the different ranks, allowing access to chests in the halls based on rank? Possibly adding more functionality to the very expensive, very time consuming thing that is our Guild Hall? Other than trophy buffs - I'm thinking along the lines of a limited rift, maybe even make it another big guild quest!
(We really do love our hall, but it WAS a ton of work for a bit more storage space and minor bragging rights. )
Oh, are there any estimates on when we will be able to sort crafting recipes by level/alpha/ cont. style?
A: In general any guild functionality will not be linked exclusively to guild halls as not every guild can have one due to limited space. The functionality we add will be linked to guild headquarters seeing as that is one of the reasons the headquarters functionality was put in. Yes we plan on adding more functionality but once again it is a matter of measuring priority and resources.
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Q: When will T6 UR mining nodes be fixed?
A: Send me the exact issue and I will look into it this week.
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Q: Will live group chat ever be incorporated into VG groups?
No plans atm.
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Q: How long until the next raid zone is released? Has work begun? Why/why not? (APW is fun, but it isn't enough yet. You have a long way to go).
ETA on a new dungeon designed to give APW players something to do when the raid ends (or before the raid begins), in the NEAR future?
Without these things, as fun and whatnot as APW is, you will once again start to lose players to lack of content who finish with APW. More overland raids, but even moreso, something to do with that raid gear (6man dungeon where mobs are basically impossible without apw gear) is essential. Think Sebilis in EQ1.
A: I finished working out the raid schedule last week. As we get closer to releasing them we will divulge the details.
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Q: Is SOE honestly interested in maintaining and expanding this game? Or are you really hoping that enough people gravitate to PoTBS, EQ2, etc, that you can say "well, doesn't look like there are enough people to justify spending money on Vanguard", and put the game on autopilot for the few who still want to play?
A: The dev team is interested in it and working towards that. Everyone above us has asked us to maintain that mindset. From our perspective Vanguard's future looks bright, it may not be blinding but it is certainly shining.
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Q: Why are you dismantling the starter areas and making a universal one instead? Would the Dev time be better spent doing something like...
Build and command your own ships, navigating treacherous tides and dangerous storms?
Back of the box.
A: Not dismantling stater areas.
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Q: When are you going to make a serious effort to balance Players (classes) vs the mob content as been promised since Beta 3.0?
A: That will be an ongoing process throughout the year. We are defining some things internally right now before we move forward. I have made this a very high priority and am trying to make sure Talisker and Avair get what they need to resolve this.
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Q: Is there even a Possibility VG could ever have TWO teams. One for live content and one for developing future content.
A: If we get more members sure.
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Q: Will we ever get more than four hairstyles to choose from? It's hard to recognize a character during the middle of a fight sometimes when three of them look exactly the same from behind. Plus, even though this game has a wide variety of "customization" options for the face, everyone still looks similar unless you're standing right in front of them, I think more hair options could help that.
A: Actually a really good question, I think we would all like to see more hairstyles including bald. Hair is something that when asked makes our art lead want to smash my face in from the frustration of adding new hairs. Once the optimizations are done hopefully we can find some time for this but there are certainly higher priority items for the art team.
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Q: When it anti-aliasing going in? GU4? I hope
A: No ETA currently.
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Q: Full time Lore Dev, is there one? How many hours a day does he spend on Vanguard? When will he start posting?
A: No. None. Not sure.
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Q: will there be any more Unique Land mounts(such as Shadowhound/Unicorn)added to the game?
A: Yes
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Q: When are you going to put in underwater flora/fauna etc?
A: No plans currently.
Q: When are you going to get rid of Dock NPC Transporters?
A: Probably will become obsolete when the new riftway system is introduced.
Q: When are you going to change back the refesh time on the Xenn Lev Cape back to it's original refresh time? (as the current refresh time blows chunks)
A: Not planned.
Q: When are you going to put in 'proper' voiceovers for NPCs instead of the 'Hmmm?' & 'It's Hot out' .... (I mean how about some personality)?
A: Heh when other higher priority and less expensive items are resolved.
Q: When are you going to put in ship to ship combat?
A: If we do so it would be when other higher priority items are resolved and we have more resources. As it stands now there are no plans to put it in.
Q: When are you going to stop advertising about other games on the Vanguard website and concentrate on this game?
A: Not something I am in control of.
Q: Will you put noticeable thunder and lightening in your dynamic weather system?
A: Will expand on it as we get time.
Q: Will you change the summoning mount sound for the Shadowhound from a horse sound to a proper sound?
A: Will bring it up next week see what our awesome art team can do.
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Q: when will the DKP system in the guild window become activated?
i can set points for various members, but when i push "set notes" nothing happens. there is no (as far as i know) any button setting those points.
A:Not sure.
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Q: When do we see tails?
A: No plans atm.
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Q: Any chance of seeing additional stat combos on crafted armor? In particular would like to see a Dex/Int/Con or Int/Dex/Con attuning, since so many bard abilities are now int based.
Also in the same vein can we get SDF on medium crafted armor?
A: Not planned atm and not a high priority.
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Q: 1.Will the UNREAL game engine be upgraded to 3.0 and if so, what improvements can we expect?
A: Upgrading the engine has not been talked about and once again it is one of those resource things.
Q: 2. When can we expect a magnificent EQ2-like UI with Guild recruitment tool, events etc?
A: Guild functionality is planned but can't give a time frame or a promise it will be completed currently.
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Q: Will /assistoffensivetarget be implemented so we can assist mobs for rescue targets easier and healers can target the person on aggro easier. We already have /assistdefensivetarget, so it would seem logical? Thanks
A: Will bring it up.
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Q: About the Model Revamp
~Will the model revamp limit customizeability, and if so, in what areas?
~Will we see a visual improvement to the models with this revamp?
A: Yes, facial area.
You should.
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Q: Will the interconnecting sea chunks ever get turned back on so we can go sail the seas? Or are the plans for this just teleportingI sure hope not...... It'd be nice to make ships useful. The only reason why I play Vanguard is because of the potential of the sea and air. Every MMO has land content, make this one stand out from the crowd!)
A: Not planned atm.
Q: Since all the classes are getting revamped and the combat system is alot more powerful now, will the mobs get a balance pass too, so they'll actually be challenging?
A: Hopefully
Q: Will Crossfire and SLI ever be supported by this game?
A: Not planned atm.
Q: Are there plans for doing an area-type pvp server instead of just ffa?
A: No
Q: Will we ever see mounted combat?
A: Not planned atm.
Q: There are some places in Telon where it just doesn't feel "finished". Lack of foliage, trees and land variation. Any plans to breath some new life into some of the dull areas?
A: If time and resources permit.
Q: Pie or Cake?
A: Whatever you consider Marie Callender's Kahlua Cheescake.
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Question #1: When the flying mount quests go live, will it just be the Griffon, or will the quests for the Wyvern and Pegasus be ready at the same time?
A: Plans are to put the wyvern mount out as well but that is only if I can squeeze it in, since it is not a quest there is a good chance.
Question #2: Silius already stated there there will be more quested ground mounts. Will there be additional flying mounts as well ? (other than the 3 we can rent now).
A: Wyrm for sure and others I am hoping we can put out are dragon and manticore.
Question #3: Some people are still losing their flying mount on chunking, and falling to their death. I rode Randolph all over the place and this never happened to me. But, as soon as Randy was grounded, my first rented griffon let me fall to my death after chunking twice. Is this problem being looked at ? Perhaps a 15 minute Parachute buff that is placed on you as soon as you summon the mount, and cannot be clicked off or removed unless you are on the ground.
A: It is something that we look into constantly as we get reports.
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Q: will there be raid type mobs for guilds smaller than the 18 man raids. that yield the same type of challenge/drops as in the larger raids ?
A: Some 6 man challenging mobs will be introduced with the update as a part of the griffon mount quest (this content is not particular to the quest anyone can do it without being on the quest and gets some loot form it.) We want to do this where we can but we have many things to support and I don't want to spread things to thin.
